Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Sunday, September 14, 2014

Sunday Salon: What I Read Online September 8-14

Homework

Since I was preparing for a conference presentation on re-imagining homework, I must have read at least thirty different articles and blog posts about homework this week. I'll share just a few here.

Cathy Vatterott wrote Re-thinking Homework, a publication by ASCD that I read a couple of years ago, and I revisited the book this week. You can read chapter one, The Culture of Homework online here.

Canadian educator, Joe Bower, has an entire section of his blog devoted to posts about homework.

Ultimately, in my conference session, I advocated for more wonder and curiosity, and since curiosity was on my mind, I read this post at Psychology Today.  The author provides three strategies for staying curious.


Connected Educators

At Connected Principals, George Couros blogged about the need for courageous leadership and with this connectedness that brings together an entire community--parents, students, and faculty at a school. What I liked best is the focus on not portraying an image that the principal and faculty want the school to have but focusing instead on what the students experience and feel about their experiences at a school.

Deanna Mascle blogs at Metawriting about her PLN, and she created an interesting visual to show all the ways she's connected.

Peter DeWitt writes about ways to engage parents in our schools, and what I like best is the part where he talks about really engaging parents in dialogue. Instead of an open house where parents go from class to class and listen to the teachers talk, flip it, and send a video and syllabus ahead of time so Open House can be spent in real conversations with parents!

Gaming

A huge topic of conversation to get my thirteen year old son to talk is to chat about technology and gaming, so when I read that Microsoft might buy Minecraft, I had a great chat with my son who loves to talk about topics that interest him.

In this TED Talk Ali Carr-Chellman talks about using gaming to re-engage adolescent boys in learning.


Literacy

Vicki Davis always has great blog posts, and this one is about her new book Re-Inventing Writing, but the post itself is about Note Taking Skills for 21st Century Learners.


Educator, Kevin Hogdson blogs about close reading and has a fantastic podcast of his poem about close reading for you to enjoy here.

I head this story this morning on the news, and then I just had to find it online because it was one of those give you chills kind of stories. A star football player, Malcolm Mitchell, at the University of Georgia entered college as a struggling reader, but he ended up joining a book club full of women ages 40-60. He improved his reading abilities and now says what he feels most proud of in life is improving his reading because it's something he had to work for, and football and sports always came easy. Inspiring story.


Sunday, May 20, 2012

High-Stakes Testing and Video Games


2011-2012 is a big year in our state because it’s the year students are assessed on the Common Core State Standards, standards which are intended to up the ante and prepare students for college and careers.  Our state worked with testing vendor, Pearson, to develop new reading, writing, and mathematics standardized assessments.  Last week’s blog post referenced my youngest son’s feelings of anxiety and desire to “chicken out” of the test.   The testing issue weighed heavily on me all week as conversations regarding the stresses of high-stakes testing continued.

With a large grin and sparking eyes, my eleven year old asked if he could have time to talk with me about the test when I finished talking with his younger brother.  Honestly, I wasn’t sure I could take another conversation that might rip out my heart with sadness if we had to discuss the way the test made him feel defeated. 

But this conversation was different, instead of being distraught over the test; Ethan wanted to use it to his advantage.  “Mom, you know how you are always telling us research says… well, guess what happened on today’s state test—I actually knew vocabulary because of that video game I’ve been playing.”  Since the video game is set in Medieval times, Ethan accessed his prior knowledge while reading the passage and responding to a question about the meaning of the word outskirts.  His argument then—he should be permitted extra time to play video games since it helped him on the test. 

My husband and I make parenting decisions based on facts, discussions, and a little bit of parent intuition.   We know well what research says about spending too much time playing video games and watching television.  However, I am also a parent and an educator who understands new literacies. So while the state test may be traditional and lacking in an effort to assess new literacies, my son found a way to leverage new literacies in response to the traditional state reading assessment.